Hi, I'm Eden Mor. A Backend Developer who builds games for fun.

By day I design and ship REST and gRPC APIs, microservices with .NET Aspire, and data layers on SQL Server, PostgreSQL, and Cosmos DB with Docker, Azure, and solid auth patterns in the mix.

Off the clock I scratch the creative itch in Unity: game jams, multiplayer experiments, and playable WebGL builds you can try right here. When backend and game dev overlap, like real-time multiplayer over WebSockets... That's my sweet spot.

This site runs on infrastructure I manage myself (hello, Traefik and Docker). Browse the portfolio for little more information about me, access to playable demos, or grab my CV below.

Download CV

My Portfolio

Professional work lives in APIs and services; personal projects lean into Unity and the occasional mobile app. All builds are playable in the browser [No install required!].

Word Search Battle - competitive multiplayer word search

Word Search Battle

Competitive multiplayer word search - backend meets real-time gameplay.

Unity · ASP.NET Core · WebSockets · Docker · PostgreSQL
Recycled Hauled Clicked - clicker strategy game

Recycled Hauled Clicked

A clicker strategy time-management game about trash.

Untitled Game Jam #121 · Unity · Clicker
Review Rampage - taxi driving game jam project

Review Rampage

A game about driving taxis badly.

Unity · Procedural generation · Game Jam
Connect 4 with board rotation

Connect 4

Classic rules, with a twist - rotate the board between moves.

Unity · LINQ · Shaders
Simon Says with difficulty modifiers

Simon Says

Memory game with modifiers that crank up difficulty for higher scores.

Unity · WebGL

About me

Born in the USA and raised between the US and Israel, I'm fluent in English and Hebrew! C# remains my favorite language to write, even if nobody speaks it on the streets.

I got into tech early: Linux server admin for a 200+ player gaming network at 14, built my first custom PC at 15, and game-server scripting shortly after. That path led to QA, military service, then professional software. Today focused on backend engineering, with Unity as the outlet where I still get to think like a game developer.

I like hard problems... query plans and optimizations, service boundaries, and adapting to new technologies. I also like shipping something you can play. This portfolio is both.

4+

Years of professional
development

10+

Years of programming
experience

APIs

REST · gRPC ·
microservices

6+

Unity & game
projects shipped

Experience

Aug 2025 – Present

Backend Engineer - 360 Training

Microservices with .NET Aspire, REST and gRPC APIs, CQRS-style layering, SQL Server and Cosmos DB, messaging via Azure Service Bus and MassTransit, and deployments on Azure and Docker.

Aug 2021 – Jul 2025

Backend & Mobile Developer - Ready Training Online

Principal developer for a cross-platform .NET MAUI app and ASP.NET Core APIs (EF Core, Redis, Okta SSO). Owned the stack from design through deployment on IIS and Azure DevOps.

2023 - Present

Unity & indie games - Personal

Game jams and side projects in Unity - clickers, multiplayer experiments, procedural systems, and WebGL builds hosted here. Word Search Battle pairs a Unity client with an ASP.NET backend and PostgreSQL.

Nov 2018 – Jul 2021

Lab Technician - Israeli Air Force

Patriot missile system testing equipment. Built onboarding processes and spearheaded automation (AHK) for repetitive lab workflows.

Feb 2016 - Nov 2018

Quality Assurance - Ready Training Online

Alpha and beta testing, PRDs for new features, bug investigation and documentation in Axosoft.

2014 – 2022

Server Administrator - Andromeda Network

Linux server maintenance, plugin configuration, and updates for a gaming community of 200+ players.

Writing soon

Posts on backend patterns, Unity learnings, and things I wish I'd known earlier - not live yet. Check back, or say hi via the contact form.

Contact Me

Open to backend roles, API-heavy projects, and interesting collaborations, including game-adjacent tech. Reach out for opportunities!